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Mage time spell
Mage time spell















Tricks of The Trade Feature, Cantrip FormulasĪs a student of magic, you've dabbled into the various arcane studies and have decided to forge your own path instead. Spellcasting, Tricks of The Trade Feature

  • ( a) Scholar Pack or ( b) Explorers Pack.
  • ( a) Component Pouch or ( b) Arcane Focus.
  • ( a) Light Crossbow, and 20 bolts or ( b) Any Simple Weapon.
  • You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Arcana, Deception, History, Insight, Intimidation, Performance, Persuasion and Religion Equipment Weapons: daggers, darts, slings, quarterstaffs, light crossbows. Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Mage level after 1st Hit Points at 1st Level: 6 + Constitution modifier Though they still use spellbooks and make records of what they've learned to pass on, their trade is less grounded in strict formulas and more doing what feels right even if crazy.Īs a Mage you gain the following class features. Mages are much more instinctive casters than wizards. Third, choose the chill touch, prestidigitation and minor illusion cantrips, along side with the 1st Level spells burning hands, charm person feather fall, mage armor, magic missile, and sleep. First, Charisma should be your highest ability score, followed by Constitution. You can make a mage quickly by following these suggestions. How did your character first come into contact with magic? How did you discover you had an aptitude for it? Do you have a natural talent, or did you simply study hard and practice incessantly? Did you encounter a magical creature or an ancient tome that taught you the basics of magic? Finally, what caused you to forsake a normal Wizard's path to try ad create your own? These often wandering wielders of magic engage in many forms of study, with their efforts quite often mistaken as people who can't stick to a single decision.Ĭreating a mage character demands a backstory dominated by at least one extraordinary event. Instead of following well-treaded paths, they've decided to walk different roads and cross the lines between disciplines. (im querying the "conditions returned" bit tho, could be dangerous if you pop it after cauterize procs or you have some angry dots on you, and it returns you with renewed timers on the lethal dots.Mages are those who don't feel like they belong to any one pursuit of magic.

    mage time spell

    #Mage time spell full#

    pop alter time, magetank some raid trash/mechanic, take some serious dmg so that cauterize procs, iceblock, get portaled back with full hp and raid dmg negated This combined with iceblock and/or cauterize will have some serious survivability powerĮ.g. (seen too many arena locks do this, makes me cry watching them full heal every 30secs) pop alter time, jump down off bridge, lol as ppl follow you, get ported back up, evocate unmolested Like a few ppl have already said, there are some interesting implications from this new ability.īlizz gave locks improved blink and now we are getting it back, kindaĮ.g.















    Mage time spell